Coming to Steam · Spring 2027
Lanternfall
The city drowned in darkness. You carry the last flame.
About the game
Light is the only map you have
Centuries after the Tide swallowed Velmora, a lone lamplighter named Ines wakes in a flooded bell tower with a lantern that never goes out. Every flame she rekindles pushes back the water, reshapes the streets and wakes the memories of those who lived there.
Lanternfall is a hand-crafted puzzle-adventure about light, loss and the stubborn hope of starting again. Bend beams through stained glass, raise sunken districts and decide which memories the city should keep.
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Light-bending puzzles
Split, colour and redirect beams through mirrors, prisms and stained-glass windows.
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A city that rises
Every lantern you light lowers the tide and opens new paths through Velmora.
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Memories to keep
Collect 40 echoes of former citizens and choose which stories shape the ending.
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Original score
A cello-and-music-box soundtrack that shifts as the city returns to life.
Free demo out now
Play the first chapter — about 45 minutes. Your save carries over to the full game.
The team
Made by Moth & Ember
A five-person indie studio in Berlin, building small games with big feelings.
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MV
Mira Vos
Game Director
Writes the story, designs the puzzles and keeps the lantern lit.
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JK
Jonas Kell
Lead Programmer
Built the light-and-water simulation from scratch in Godot.
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LA
Lea Arnaud
3D Artist & Level Designer
Shapes every rooftop, canal and stained-glass window in Velmora.
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TO
Tomás Ortega
Composer & Sound
Records cello at 2 a.m. so the city sounds like it remembers.
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SN
Sana Nakamura
Animator & UI
Gives Ines her walk and the lantern its flicker.
Contact
Tell us what you think
Played the demo? Found a bug? Want a press key? We read every message.
- Generalhello@mothandember.example
- Presspress@mothandember.example
- Discorddiscord.gg/lanternfall
- Bluesky@mothandember